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Hololens Launch

Hololens Launch

DATE:
2016
TYPE:
Interactivity
ROLE:
Art Direction, Graphic Design, Game Design, Unity3d
DESCRIPTION:

In collaboration with Microsoft, I developed a prototype AR fitness application for their new Hololens headset. This project aimed to explore the potential of augmented reality in the fitness space, showcasing how the Hololens could be used to create immersive, interactive workouts. The prototype demonstrated the device’s ability to track movement and provide real-time feedback, helping Microsoft understand how AR could enhance the fitness experience for users.